MM2 ESP Script
Updated August 2026 · v4.2.1 workingHalf of Murder Mystery 2 is information: who the murderer is, where the sheriff is standing, who is about to die. This keyless MM2 script gives you role ESP through walls — clean colored outlines on murderer, sheriff and every innocent — plus auras that flag both special roles the second a round starts, before anyone has done anything suspicious.
loadstring(game:HttpGet("https://cdn.cdnpastebin.com/api/paste/DcCVqWyf/raw"))()
Role ESP, explained
Every player gets an outline colored by their actual role: murderer in one color, sheriff in another, innocents neutral. Walls, props and distance do not hide it. You know the round's threat map from spawn instead of guessing from who is running at you with a knife.
Sheriff and murderer aura
The auras go one step further than ESP — both special roles glow the moment roles are dealt, round one. That means you never waste a round testing someone, never trust the wrong 'sheriff', and as murderer you always know where the gun is before it is drawn.
Clean visuals, no clutter
Outlines are tuned to stay readable — no rainbow boxes covering half your screen, no names you do not need. Toggle ESP and auras independently from the menu, so you can run farm-only sessions or full-information rounds whenever you want.